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My story began when I realized how my love for video games stems
from my love for sound. Growing up I was always enthralled with the
worlds created in video games, but the worlds would feel lifeless
without sound. A gunshot would just look cool, but sound is what gives
it weight and is what makes the player get consumed and immersed
into the game. So one day I decided that I wanted to be a part of the
process of giving players an escape from reality. Now my life is to create
my own world with my abilities in sound design.

Sound Designer

Brandon Bec Studio

MY PORTFOLIO

01

Sound Re-design

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Final Project Sound Re-Design

This is my final project from the sound design program at VFS. It is a full sound re-design for Riot games League of Legends trailer for the Odyssey Welcome Aboard skin line. My project is a full re-design of all dialogue, foley, backgrounds, and SFX. All audio is recorded, edited, and designed by me. Music is source from 5alarm, and edited to enhance this project.

02

Video Game Sound Re-Design

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Student Game Project Sound Re-Design

This project is a full sound re-design of a previous student project. My team and myself were in charge of fully re-designing all sound assets in the game and enhancing it with our creativity. I was the main POC in charge of managing the workflow and organization of the team. I was also the sound designer for all main character sounds including movement and attacks.

03

Video Game Sound Designer

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Sound Designer on Student Game Project

This project was a collab I was apart of with the game design program at VFS. I was apart of a three person sound design team, where we were in charge of all sound assets within the game. I was the POC between the game campus on my sound design team. I was also in charge of designing all UI sounds, as well as the Ranged enemy, the final boss Brutus enemy, and the opening/ending cinematics.

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